What We Find

What Fire Pub Date : 1900-01-01 DOI:10.2307/j.ctv1r1nr52.25
Kristine Jørgensen
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Abstract

In debates concerning videogames and the freedom of expression, two lines of argumentation have traditionally been put forward: That games express ideas and that they for this reason are in principle entitled to the protection of free speech in the same sense as other expressive media; or that their interactive nature makes them different in how they reflect our world back to us compared to what traditional media do and that they for this reason also may be more harmful (Hakimi 2019). They are argued as being either mainly expressive or mainly interactive, making them either comparable to traditional media, or very different and unique.
我们发现了什么
在关于电子游戏和言论自由的辩论中,人们通常会提出两种观点:游戏表达想法,因此它们原则上与其他表达性媒体一样享有言论自由的保护;或者,与传统媒体相比,它们的互动性质使它们在向我们反映世界的方式上有所不同,因此它们也可能更有害(Hakimi 2019)。人们认为它们要么主要是表现性的,要么主要是互动性的,这使得它们要么可以与传统媒体相媲美,要么非常不同和独特。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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