A unified language for anthropomorphic arm motion

Cheng Fang, Xilun Ding
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引用次数: 3

Abstract

When abundant humanoid robots are springing up in many application fields, the anthropomorphic arm, which is the most important part of the humanoid robot, is facing numerous complicated manipulation tasks. In order to address two diversity issues of anthropomorphic arm platforms and manipulation tasks, a unified "language", a novel task-motion planning method, for different anthropomorphic arms is developed to describe and plan their motion in this paper for the first time. Firstly, six principal rules of human arm motion are extracted from a lot of literature in Neurophysiology. According to these rules, a general library of movement primitives and a well-defined set of motion grammar rules are designed to form a complete motion language for anthropomorphic arms. The movement primitives in the library can be divided into two categories in terms of different spaces: movement primitives described in the operational space to control the position and orientation of the wrist and primitives described in the human arm triangle space to control the configuration of the whole anthropomorphic arm. Movement primitives are the fundamental motion elements of the motion language. Then, according to the motion grammar, goal tasks can be constituted by some movement primitives and movements in terms of a " movement primitive-movement-task" three-level structure. As the operational space and the human arm triangle space are independent of the structure and dimension of the anthropomorphic arm, the designed primitives in the two spaces exist in all anthropomorphic arms. An interface between the motion language and the anthropomorphic arm is developed to solve for joint trajectories of every movement primitive for a specific arm. Finally, by comparing with a traditional method, the proposed motion language is demonstrated to have several advantages including comprehensive control of motion process, replication of motion, and large range of motion planning.
拟人化手臂运动的统一语言
当大量的仿人机器人在许多应用领域涌现出来时,拟人手臂作为仿人机器人最重要的组成部分,面临着众多复杂的操作任务。针对拟人机械臂平台和操作任务的多样性问题,本文首次提出了一种统一的“语言”,即针对不同拟人机械臂的任务运动规划方法来描述和规划拟人机械臂的运动。首先,从大量神经生理学文献中提取人体手臂运动的6条主要规律;根据这些规则,设计了一个通用的运动原语库和一套定义良好的运动语法规则,形成了一套完整的拟人手臂运动语言。库中的运动基元根据空间的不同可分为两类:在操作空间中描述的运动基元用于控制手腕的位置和方向;在人臂三角形空间中描述的运动基元用于控制整个拟人手臂的构型。动作原语是动作语言的基本动作元素。然后,根据动作语法,目标任务可以按照“动作原语-动作-任务”的三级结构,由一些动作原语和动作组成。由于操作空间和人体手臂三角形空间与拟人手臂的结构和尺寸无关,因此这两个空间中的设计原语存在于所有拟人手臂中。在运动语言和拟人手臂之间建立了一个接口,用于求解特定手臂的每个运动原语的关节轨迹。最后,通过与传统方法的比较,证明了所提出的运动语言具有对运动过程的全面控制、运动的可复制性和大范围运动规划等优点。
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