{"title":"Proposal for Development of a Computerized Version of the Talking, Feelings and Doing Game","authors":"R. Ma","doi":"10.1300/J407V11N01_07","DOIUrl":null,"url":null,"abstract":"Summary The purpose of this paper is to present a proposal for development and initial assessment of a computerized version of the Talking, Feeling, and Doing Game (Creative Therapeutics, 1973). The Talking, Feelings and Doing Game was developed by Richard A. Gardner M.D., in order to facilitate the therapeutic process for those children who are “inhibited, constrained, or resistive” (Gardner, 1986, p. 609) or as an alternative therapeutic tool for children who are not characterized as resistant and thus freely reveal information. This game provides children an opportunity to talk about themselves in a way that is less anxiety provoking than traditional methods of eliciting information about their underlying psychodynamics.","PeriodicalId":422385,"journal":{"name":"Computers in Human Services","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1300/J407V11N01_07","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
Summary The purpose of this paper is to present a proposal for development and initial assessment of a computerized version of the Talking, Feeling, and Doing Game (Creative Therapeutics, 1973). The Talking, Feelings and Doing Game was developed by Richard A. Gardner M.D., in order to facilitate the therapeutic process for those children who are “inhibited, constrained, or resistive” (Gardner, 1986, p. 609) or as an alternative therapeutic tool for children who are not characterized as resistant and thus freely reveal information. This game provides children an opportunity to talk about themselves in a way that is less anxiety provoking than traditional methods of eliciting information about their underlying psychodynamics.
本文的目的是提出一个建议,用于开发和初步评估电脑版的Talking, Feeling, and Doing Game (Creative Therapeutics, 1973)。“说话、感受和行动”游戏是由Richard A. Gardner医学博士开发的,目的是为了促进那些“被抑制、被约束或抗拒”的儿童的治疗过程(Gardner, 1986, p. 609),或者作为那些不具有抗拒特征的儿童的替代治疗工具,因此可以自由地透露信息。这个游戏为孩子们提供了一个谈论自己的机会,这种方式比传统的方法更少引发焦虑,从而引出他们潜在的心理动力学信息。