Versatile and efficient techniques for simulating cloth and other deformable objects

Pascal Volino, M. Courchesne, N. Magnenat-Thalmann
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引用次数: 409

Abstract

We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, more generally, deformable surfaces. Our main goal is to be able to simulate any kind of surface without imposing restrictions on shape or geometrical environment. In particular, we are considering difficult situations with respect to deformations and collisions, like wrinkled fabric falling on the ground. Thus, we have enhanced existing algorithms in order to cope with any possible situation. A mechanical model has been implemented to deal with any irregular triangular meshes, handle high deformations despite rough discretisation, and cope with complex interacting collisions. Thus, it should deal efficiently with situations where nonlinearities and discontinuities are really non marginal. Collision detection has also been improved to efficiently detect self-collisions, and also to correctly consider collision orientations despite the lack of surface orientation information from preset geometrical contexts, using consistency checking and correction. We illustrate these features through simulation examples.
多功能和有效的技术模拟布料和其他可变形的物体
我们将介绍模拟布料、织物或更一般的可变形表面的运动和变形的技术。我们的主要目标是能够模拟任何类型的表面,而不会对形状或几何环境施加限制。特别是,我们正在考虑变形和碰撞方面的困难情况,例如落在地上的皱巴巴的织物。因此,我们对现有的算法进行了改进,以应对任何可能的情况。一个机械模型已经实现了处理任何不规则的三角形网格,处理高变形,尽管粗糙的离散化,并应付复杂的相互作用碰撞。因此,它应该有效地处理非线性和不连续是非边际的情况。碰撞检测也得到了改进,可以有效地检测自碰撞,并通过一致性检查和校正,在缺乏预设几何背景的表面方向信息的情况下,正确考虑碰撞方向。我们通过仿真示例来说明这些特性。
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