A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR

Thomas Dreja, Michael Rietzler, Teresa Hirzle, Jan Gugenheimer, Julian Frommel, E. Rukzio
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Abstract

In this demonstration we introduce VRSpinning, a seated locomotion approach based around stimulating the user's vestibular system using a rotational impulse to induce the perception of linear self-motion. Currently, most approaches for locomotion in VR use either concepts like teleportation for traveling longer distances or present a virtual motion that creates a visual-vestibular conflict, which is assumed to cause simulator sickness. With our platform we evaluated two designs for using the rotation of a motorized swivel chair to alleviate this, wiggle and impulse. Our evaluation showed that impulse, using short rotation bursts matched with the visual acceleration, can significantly reduce simulator sickness and increase the perception of self-motion compared to no physical motion.
VR旋转的演示:探索一维旋转平台的设计空间,以增加VR中自我运动的感知
在这个演示中,我们介绍了VRSpinning,这是一种坐式运动方法,基于使用旋转脉冲刺激用户的前庭系统来诱导线性自我运动的感知。目前,VR中的大多数运动方法要么使用远距离传送之类的概念,要么呈现虚拟运动,从而产生视觉前庭冲突,这被认为会导致模拟器病。在我们的平台上,我们评估了两种设计,使用电动转椅的旋转来缓解这种摆动和冲动。我们的评估表明,与没有身体运动相比,脉冲,使用与视觉加速相匹配的短旋转爆发,可以显着减少模拟器眩晕,增加自我运动的感觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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