Nandi Okta Indriati, Diyah Prasasti Listiantomo, Fika Dina Aprilia, B. Prahani, Dwikoranto
{"title":"Study of Physics Learning in Indoor Games at Transmart Surabaya","authors":"Nandi Okta Indriati, Diyah Prasasti Listiantomo, Fika Dina Aprilia, B. Prahani, Dwikoranto","doi":"10.46627/sipose.v2i2.123","DOIUrl":null,"url":null,"abstract":"This study aims to examine the learning of physics in indoor games at Transmart Surabaya. This study uses a qualitative descriptive method, namely by using a documentation study. The target of this research is a modern game that applies the concept of physics contained in the Studio Mini Transmart Surabaya. The method of data collection carried out in this study used the observation method. In this study, it was concluded that some of the games contained in Trans Studio Mini Transmart Rungkut, Surabaya, namely roller coaster games, new york (rotating swing), sky rider, mini electric car, mini train, and bumper car applied several physics concepts. The roller coaster game applies the concept of mechanical energy. In the new york game, the physics concept is applied, namely the concept of rotational motion and harmonic motion. In the game sky rider applies the concept of physics, namely the force of gravity, rotational and circular motion and the moment of inertia. In the mini electric car game, the concept of physics is applied, namely the concept of displacement, velocity, acceleration and friction. In the mini train game, the physics concept is applied, namely acceleration and friction. As well as in the bumper car game applying the concepts of physics, namely acceleration, collision and the law of conservation of momentum.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"74 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Studies in Philosophy of Science and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46627/sipose.v2i2.123","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This study aims to examine the learning of physics in indoor games at Transmart Surabaya. This study uses a qualitative descriptive method, namely by using a documentation study. The target of this research is a modern game that applies the concept of physics contained in the Studio Mini Transmart Surabaya. The method of data collection carried out in this study used the observation method. In this study, it was concluded that some of the games contained in Trans Studio Mini Transmart Rungkut, Surabaya, namely roller coaster games, new york (rotating swing), sky rider, mini electric car, mini train, and bumper car applied several physics concepts. The roller coaster game applies the concept of mechanical energy. In the new york game, the physics concept is applied, namely the concept of rotational motion and harmonic motion. In the game sky rider applies the concept of physics, namely the force of gravity, rotational and circular motion and the moment of inertia. In the mini electric car game, the concept of physics is applied, namely the concept of displacement, velocity, acceleration and friction. In the mini train game, the physics concept is applied, namely acceleration and friction. As well as in the bumper car game applying the concepts of physics, namely acceleration, collision and the law of conservation of momentum.
本研究旨在考察泗水Transmart室内游戏中的物理学习情况。本研究采用定性描述法,即文献研究法。这项研究的目标是应用Studio Mini Transmart Surabaya中包含的物理概念的现代游戏。本研究的数据收集方法采用观察法。在本研究中,我们得出结论,Trans Studio Mini Transmart Rungkut, Surabaya中包含的一些游戏,即过山车游戏,new york(旋转秋千),sky rider,迷你电动车,迷你火车和碰碰车应用了几种物理概念。过山车游戏运用了机械能的概念。在纽约比赛中,应用了物理概念,即旋转运动和谐波运动的概念。在游戏中,天空骑士运用了物理概念,即重力,旋转和圆周运动以及惯性矩。在迷你电动车游戏中,运用了物理学的概念,即位移、速度、加速度和摩擦的概念。在迷你火车游戏中,应用了物理概念,即加速度和摩擦力。以及在碰碰车游戏中应用物理概念,即加速,碰撞和动量守恒定律。