{"title":"Designing GUI Components for UML Use Cases","authors":"J. Almendros-Jiménez, Luis Iribarne","doi":"10.1109/ECBS.2005.31","DOIUrl":null,"url":null,"abstract":"In this paper we present how to develop graphical user interfaces from two UML models: use case and activity diagrams. Our method obtains from them a UML class diagram for representing GUI components, and it is suitable for generating code fragments, which can be considered as GUI prototypes.","PeriodicalId":403664,"journal":{"name":"European Conference on the Engineering of Computer-Based Systems","volume":"222 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Conference on the Engineering of Computer-Based Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECBS.2005.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper we present how to develop graphical user interfaces from two UML models: use case and activity diagrams. Our method obtains from them a UML class diagram for representing GUI components, and it is suitable for generating code fragments, which can be considered as GUI prototypes.