Design for Parallel Interactive Ray Tracing Systems

J. Bigler, Abe Stephens, Steven G. Parker
{"title":"Design for Parallel Interactive Ray Tracing Systems","authors":"J. Bigler, Abe Stephens, Steven G. Parker","doi":"10.1109/RT.2006.280230","DOIUrl":null,"url":null,"abstract":"We describe the software architecture of the Manta interactive ray tracer and describe its application in engineering and scientific visualization. Although numerous ray tracing software packages have been developed, much of the traditional design wisdom needs to be updated to provide support for interactivity, high degrees of parallelism, and modern packet-based acceleration structures. We discuss situations that are normally not considered when designing a batch ray tracer and present methods to overcome those challenges. This paper advocates a forward looking programming model for interactive ray tracing that uses reconfigurable components to achieve flexibility while achieving scalability on large numbers of processors. Manta employs data structures motivated by modern microprocessor design that can exploit instruction-level parallelism. We discuss the design tradeoffs and the performance achieved for this system","PeriodicalId":158017,"journal":{"name":"2006 IEEE Symposium on Interactive Ray Tracing","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"115","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE Symposium on Interactive Ray Tracing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RT.2006.280230","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 115

Abstract

We describe the software architecture of the Manta interactive ray tracer and describe its application in engineering and scientific visualization. Although numerous ray tracing software packages have been developed, much of the traditional design wisdom needs to be updated to provide support for interactivity, high degrees of parallelism, and modern packet-based acceleration structures. We discuss situations that are normally not considered when designing a batch ray tracer and present methods to overcome those challenges. This paper advocates a forward looking programming model for interactive ray tracing that uses reconfigurable components to achieve flexibility while achieving scalability on large numbers of processors. Manta employs data structures motivated by modern microprocessor design that can exploit instruction-level parallelism. We discuss the design tradeoffs and the performance achieved for this system
并行交互光线追踪系统的设计
介绍了蝠鲼交互式光线追踪器的软件体系结构,并介绍了其在工程和科学可视化中的应用。虽然已经开发了许多光线跟踪软件包,但许多传统的设计智慧需要更新,以提供对交互性、高度并行性和现代基于数据包的加速结构的支持。我们讨论了在设计批处理射线追踪器时通常不考虑的情况,并提出了克服这些挑战的方法。本文提倡一种用于交互式光线跟踪的前瞻性编程模型,该模型使用可重构组件来实现灵活性,同时在大量处理器上实现可扩展性。Manta采用由现代微处理器设计驱动的数据结构,可以利用指令级并行性。我们讨论了该系统的设计权衡和性能
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信