Real-time multimedia systems

Á. Viña, J. L. Lerida, A. Molano, D. D. Val
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引用次数: 8

Abstract

The expansion of multimedia networks and systems depends on real-time support for media streams and interactive multimedia services. Multimedia data are essentially continuous, heterogeneous, and isochronous, three characteristics with strong real-time implications when combined. At the same time, some multimedia services, like video-on-demand or distributed simulation, are real-time applications with sophisticated temporal functionalities in their user interface. We analyze the main problems in building such real-time multimedia systems, and we discuss-under an architectural prospect-some technological solutions especially those regarding determinism and efficient synchronization in the storage, processing, and communication of audio and video data.<>
实时多媒体系统
多媒体网络和系统的扩展依赖于对媒体流和交互式多媒体服务的实时支持。多媒体数据本质上是连续的、异构的和同步的,这三个特征结合在一起具有很强的实时性。同时,一些多媒体服务,如视频点播或分布式模拟,是实时应用程序,在其用户界面中具有复杂的时间功能。我们分析了构建这种实时多媒体系统的主要问题,并从架构的角度讨论了一些技术解决方案,特别是关于音频和视频数据存储、处理和通信中的确定性和高效同步的技术解决方案。
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