{"title":"Real-time multimedia systems","authors":"Á. Viña, J. L. Lerida, A. Molano, D. D. Val","doi":"10.1109/MASS.1994.373036","DOIUrl":null,"url":null,"abstract":"The expansion of multimedia networks and systems depends on real-time support for media streams and interactive multimedia services. Multimedia data are essentially continuous, heterogeneous, and isochronous, three characteristics with strong real-time implications when combined. At the same time, some multimedia services, like video-on-demand or distributed simulation, are real-time applications with sophisticated temporal functionalities in their user interface. We analyze the main problems in building such real-time multimedia systems, and we discuss-under an architectural prospect-some technological solutions especially those regarding determinism and efficient synchronization in the storage, processing, and communication of audio and video data.<<ETX>>","PeriodicalId":436281,"journal":{"name":"Proceedings Thirteenth IEEE Symposium on Mass Storage Systems. Toward Distributed Storage and Data Management Systems","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Thirteenth IEEE Symposium on Mass Storage Systems. Toward Distributed Storage and Data Management Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MASS.1994.373036","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
The expansion of multimedia networks and systems depends on real-time support for media streams and interactive multimedia services. Multimedia data are essentially continuous, heterogeneous, and isochronous, three characteristics with strong real-time implications when combined. At the same time, some multimedia services, like video-on-demand or distributed simulation, are real-time applications with sophisticated temporal functionalities in their user interface. We analyze the main problems in building such real-time multimedia systems, and we discuss-under an architectural prospect-some technological solutions especially those regarding determinism and efficient synchronization in the storage, processing, and communication of audio and video data.<>