A novel gesture driven fuzzy interface system for car racing game

Chiranjib Saha, Debdipta Goswami, S. Saha, A. Konar, A. Lekova, A. Nagar
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引用次数: 4

Abstract

The recently developed Kinect sensor has opened a new horizon to Human-Computer Interface (HCI) and its native connection with Microsoft's product line of Xbox 360 and Xbox One video game consoles makes completely hands-free control in next generation of gaming. Games that requires a lot of degree of freedoms, especially the driving control of a car in racing games is best suitable to be driven by gestures, as the use of simple buttons does not scale to the increased number of assistive, comfort, and infotainment functions. In this paper, we propose a Mamdani type-I fuzzy inference system based data processing module which effectively takes into account the dependence of actual steering angle with the distance of two palm positions and angle generated with respect to the sagittal plane. The FIS output variable controls the duration of a virtual “key-pressed” event which mocks the users pressing of actual keys assigned to control car direction in the original game. The acceleration and brake(deceleration) of the vehicle is controlled using the relative displacement of left and right feet. The proposed experimental setup, interfacing Kinect and a desktop based racing game, has shown that the virtual driving environment can be easily applied to any games belonging to this particular genre.
一种新颖的手势驱动模糊赛车游戏界面系统
最近开发的Kinect传感器打开了人机界面(HCI)的新视野,它与微软的Xbox 360和Xbox One视频游戏机产品线的原生连接使下一代游戏完全免提控制。需要大量自由度的游戏,特别是赛车游戏中的汽车驾驶控制,最适合由手势驱动,因为简单按钮的使用无法适应辅助、舒适和信息娱乐功能的增加。本文提出了一种基于Mamdani型模糊推理系统的数据处理模块,该模块有效地考虑了实际转向角度与两手掌位置距离和相对于矢状面产生的角度的依赖关系。FIS输出变量控制虚拟“按下键”事件的持续时间,该事件模拟了用户按下原始游戏中指定用于控制汽车方向的实际键。车辆的加速和制动(减速)是通过左右脚的相对位移来控制的。该实验装置将Kinect和一款桌面赛车游戏结合在一起,表明虚拟驾驶环境可以很容易地应用于这类游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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