Building Representations in Motivated Learning

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Abstract

If an intelligent system is to benefit from prior experiences, then such a system must have the ability to learn. Learning must lead to the gathering of new knowledge of increased complexity and is based on the exploration of the world and social interactions. In this chapter authors describe building representations in motivated learning, a process that is close to learning by natural systems and yields better learning results in artificial systems than reinforcement learning. An embodied agent's mission is to survive in an unfavorable environment. The agent must have needs whose fulfillment is a measure of its success – survival. Meeting these needs require physical and mental efforts, and the development of useful skills is associated with the development of intelligence. The agent's environment must provide conditions in which individuals will be subjected to pressure from an environment in which better solutions, greater skills, and broader knowledge count. The agent treats unmet needs as signals to act. The strength of these signals depends on the degree of unmet needs so that the agent can differentiate between them and compared them. Various need signals provide motivation for action and control the learning process. In complex environments, there are rules that regulate the relationships between objects. By discovering these rules, the machine gains knowledge about the environment. Knowledge is represented by building connections between neurons in semantic memory. New concepts, objects, needs, or motor skills are represented by adding new memory cells and by associating them with other concepts, actions, and needs. Whether or not a new object or idea is created in semantic memory depends on the mechanism of novelty detection. The more time an agent spends on working or playing with an object, the better it learns the object's physical properties and how to use it. The intended use of objects determines characteristic features needed to classify them. Initially, semantic memory does not store any concepts, does not know places, does not recognize any objects, and does not support any activities or motivations. New concepts or representations of objects emerge from observation and manipulation of objects. A virtual agent's semantic memory obtains symbolic representations of objects and their location or movement in the observed scene. The focus of perceptual attention may result from detection of novelty, change, movement, signal intensity, or meaning in the context of needs. Attention should be focused long enough for the working memory to evaluate how much observed object or considered plan is useful. The focus of attention must also be accompanied by the possibility of switching attention. The attention switching responds to various types of signals, from sensory stimuli through planning and monitoring of performed activities to associative activation of memory. It results from constant rivalry between these signals for attention.
在动机学习中建立表征
如果一个智能系统要从先前的经验中获益,那么这个系统必须有学习的能力。学习必须导致收集越来越复杂的新知识,并以探索世界和社会互动为基础。在本章中,作者描述了在动机学习中构建表征,这是一个接近自然系统的学习过程,并且在人工系统中产生比强化学习更好的学习结果。具身体的任务是在不利的环境中生存。代理人必须有一些需求,这些需求的满足是衡量其成功的标准——生存。满足这些需求需要付出体力和脑力的努力,而有用技能的发展与智力的发展息息相关。代理人的环境必须提供条件,使个人能够承受来自环境的压力,在这种环境中,更好的解决方案、更高的技能和更广泛的知识都是重要的。代理将未满足的需求视为采取行动的信号。这些信号的强度取决于未满足需求的程度,因此代理可以区分它们并对它们进行比较。各种需求信号为行动提供动力,控制学习过程。在复杂的环境中,有规则来调节对象之间的关系。通过发现这些规则,机器获得了关于环境的知识。知识是通过在语义记忆中神经元之间建立连接来表示的。新的概念、对象、需求或运动技能通过添加新的记忆细胞并将它们与其他概念、动作和需求联系起来来表示。语义记忆中是否产生新事物或新想法取决于新颖性检测机制。智能体花在工作或玩对象上的时间越多,它就越能更好地了解对象的物理属性以及如何使用它。对象的预期用途决定了对它们进行分类所需的特征。最初,语义记忆不存储任何概念,不知道地点,不识别任何物体,也不支持任何活动或动机。对物体的观察和操作产生了新的概念或表征。虚拟代理的语义记忆获得对象及其在观察场景中的位置或运动的符号表示。知觉注意的焦点可能来自对新颖性、变化、运动、信号强度或需求背景下意义的检测。注意力应该集中足够长的时间,以便工作记忆评估观察到的物体或考虑到的计划有多大用处。注意力的集中还必须伴随着注意力转移的可能性。注意转换响应各种类型的信号,从感官刺激到执行活动的计划和监控,再到记忆的联想激活。这是由于这些注意力信号之间不断竞争的结果。
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