Training for physical tasks in virtual environments: Tai Chi

P. Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, J. Hodgins, R. Pausch
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引用次数: 222

Abstract

We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that tracks the full body in a working volume of 4 meters by 5 meters by 2.3 meters high to produce an animated representation of the user with 42 degrees of freedom. This - combined with a lightweight (<3 pounds) belt-worn video receiver and head-mounted display - provides a wide area, untethered virtual environment that allows exploration of new application areas. Our secondary contribution is our attempt to show that user interface techniques made possible by such a system can improve training for a full body motor task. We tested several immersive techniques, such as providing multiple copies of a teacher's body positioned around the student and allowing the student to superimpose his body directly over the virtual teacher None of these techniques proved significantly better than mimicking traditional Tai Chi instruction, where we provided one virtual teacher directly in front of the student. We consider the implications of these findings for future motion training tasks.
在虚拟环境中进行体力训练:太极拳
我们提出了一个无线虚拟现实系统和一个原型全身太极拳训练应用程序。我们的主要贡献是创建一个虚拟现实系统,该系统可以在4米× 5米× 2.3米高的工作体积中跟踪整个身体,以产生具有42个自由度的用户动画表示。这-结合轻型(<3磅)带式视频接收器和头戴式显示器-提供了一个广阔的区域,不受束缚的虚拟环境,允许探索新的应用领域。我们的第二个贡献是我们试图表明,由这样一个系统实现的用户界面技术可以改善对全身运动任务的训练。我们测试了几种沉浸式技术,比如在学生周围放置老师身体的多个副本,并允许学生将他的身体直接叠加在虚拟老师身上。这些技术都没有证明比模仿传统的太极教学明显更好,在传统的太极教学中,我们直接在学生面前放置一个虚拟老师。我们认为这些发现对未来运动训练任务的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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