A Software Process Simulator Machine for Software Engineering Simulation Games

Rafael O. Chaves, E. Favero, E. Tavares, S. Oliveira
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引用次数: 6

Abstract

Develop new games without having to start from scratch has been made possible by using game engines, since they offer a number of specialized components and optimized functions which are common in games. However, one realizes that process simulation games have not taken advantage of these technologies. This paper aims to demonstrate the results of the development of a software process simulation component called Software Process Simulator Machine (SPSM), which focuses on help and motivate software process educational game development through the addressing of main generic requirements for process simulation software.
一种用于软件工程模拟游戏的软件过程模拟器
通过使用游戏引擎,无需从头开始便可以开发新游戏,因为它们提供了许多游戏中常见的专门组件和优化功能。然而,人们意识到过程模拟游戏并没有利用这些技术。本文旨在展示一个名为软件过程模拟器(SPSM)的软件过程模拟组件的开发结果,该组件通过解决过程模拟软件的主要通用需求,专注于帮助和激励软件过程教育游戏的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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