Yuki Tanaka, H. Uwano, Tomohiro Ichinose, Shinya Takehara
{"title":"Effects of Gamified Quiz to Student's Motivation and Score","authors":"Yuki Tanaka, H. Uwano, Tomohiro Ichinose, Shinya Takehara","doi":"10.1109/VS-GAMES.2016.7590345","DOIUrl":null,"url":null,"abstract":"In this paper, we analyze an effect of gamification to student's motivation and quiz score in practical lecture scene. We use e-Learning system with ranking module to motivate students toward a quiz preparation. As a result of the experiments, 44% students answered that their motivation toward the quiz preparation was increased. We also found that the student's competitive-mind affected how the ranking system effected their motivation and score.","PeriodicalId":239485,"journal":{"name":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2016.7590345","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
In this paper, we analyze an effect of gamification to student's motivation and quiz score in practical lecture scene. We use e-Learning system with ranking module to motivate students toward a quiz preparation. As a result of the experiments, 44% students answered that their motivation toward the quiz preparation was increased. We also found that the student's competitive-mind affected how the ranking system effected their motivation and score.