Analysis of Cartographic Symbols as Visual Support in Interactive VR Geovisualizations

Helge Olberding, M. Vetter
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Abstract

Abstract. Game engines and head-mounted displays (HMD) can create interactive virtual reality (VR) cartographies. Many VR geovisualizations try to depict places as close to reality as possible. The scaling is 1:1 for most VR geovisualizations. If VR geovisualizations are too close to reality or complex, users can navigate through them better, but the amount of detail makes it more challenging to target information. With the help of cartographic elements, a more targeted focus can again be acquired. The focus and style of VR cartography depend on the topic. The topics selected were "Floods and heavy rainfall events", "Noise propagation analysis", and "Lighting simulation". These are three topic examples in which 3D city models are used. CityGML models and fictitious 3D objects were used. Different rendering techniques and point signatures were implemented for each of the themes. All three topics were implemented in an application as a serious game. With the help of an interactive interface and motion controllers, users can change and navigate all three themes. Solution-oriented objects can be placed on all three topics as an additional interactive element. These options allow users to learn targeted information through various presentation options and implement solutions.
地图符号在交互式VR地理可视化中的视觉支持分析
摘要游戏引擎和头戴式显示器(HMD)可以创建交互式虚拟现实(VR)地图。许多虚拟现实地理可视化都试图尽可能接近现实。大多数VR地理可视化的比例是1:1。如果VR地理可视化太接近现实或太复杂,用户可以更好地浏览它们,但大量的细节使得定位信息更具挑战性。在制图元素的帮助下,可以再次获得更有针对性的焦点。VR制图的重点和风格取决于主题。选定的题目是“洪水和暴雨事件”、“噪音传播分析”和“照明模拟”。这是使用3D城市模型的三个主题示例。使用了CityGML模型和虚拟3D对象。每个主题都实现了不同的渲染技术和点签名。所有这三个主题都在一个应用程序中作为一个严肃的游戏来实现。在交互界面和运动控制器的帮助下,用户可以改变和导航这三个主题。面向解决方案的对象可以作为附加的交互元素放置在这三个主题上。这些选项允许用户通过各种表示选项学习目标信息并实现解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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