Analysis of Websites Supplying Computer Games in the Assessment of Users

W. Chmielarz, Oskar Szumski
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Abstract

The aim of this article is to execute a comparative analysis of delivery methods used to purchase computer games. The article is a continuation of research focused on the popularity, use and impact of games on the behavior of a prominent population. For the analysis it was chosen the nine most common computer game stores found in the first hundreds of searches in Google. CAWI analyzes were used for six groups of features: transparency, site navigation, quality of information, product search quality, advertising, and the quality of the order processing from the customer's perspective. A qualitative study was conducted to select a sample of selected students using the point method and the point method with preferences to evaluate the distinctive features of the services. A group of over two hundred and fifty randomly selected people from the university was examined. This approach was based on the structure of the article consisting of the presentation of the research hypothesis, the description of the methodology and the research sample, and the analysis of the results and their discussion together with the resulting conclusions. The results of the work may be used by the owners of computer games and website designers.  
浅析电脑游戏网站的用户评价
本文的目的是对购买电脑游戏的交付方式进行比较分析。这篇文章是对游戏受欢迎程度、使用情况和对杰出人群行为影响的研究的延续。为了进行分析,我们选择了在b谷歌的前几百个搜索中发现的9家最常见的电脑游戏商店。CAWI分析用于六组特征:透明度、站点导航、信息质量、产品搜索质量、广告和客户角度的订单处理质量。定性研究采用点法和偏好点法对所选学生进行抽样,评价服务的特色。从大学里随机挑选的250多人接受了调查。这种方法是基于文章的结构,包括研究假设的介绍,方法和研究样本的描述,结果的分析和他们的讨论以及由此得出的结论。这项工作的结果可能会被电脑游戏的所有者和网站设计师使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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