Marco Páez-Andrade, Kleber Pazos-Espinoza, Patricio Pérez-Silva, C. Ramos-Galarza
{"title":"Virtual Environments in Learning the Biology of High School Students","authors":"Marco Páez-Andrade, Kleber Pazos-Espinoza, Patricio Pérez-Silva, C. Ramos-Galarza","doi":"10.54941/ahfe100977","DOIUrl":null,"url":null,"abstract":"This work analyzed the potential impact of virtual environments on learning biology at a high school. This case study was done at a secondary institution in Ecuador. A quantitative and descriptive study was carried out and two measuring instruments were applied to different populations. This work concluded that the educational community has favorable views about the use of technology as a learning strategy. Virtual environments were identified to positively affect meeting the class objectives and improve learning conditions such as interest, attention, and student motivation.","PeriodicalId":292077,"journal":{"name":"Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe100977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This work analyzed the potential impact of virtual environments on learning biology at a high school. This case study was done at a secondary institution in Ecuador. A quantitative and descriptive study was carried out and two measuring instruments were applied to different populations. This work concluded that the educational community has favorable views about the use of technology as a learning strategy. Virtual environments were identified to positively affect meeting the class objectives and improve learning conditions such as interest, attention, and student motivation.