Smoothly deformable spheres: modeling, deformation, and interaction

D. Schmitter, P. García-Amorena, M. Unser
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引用次数: 3

Abstract

Existing shape models with spherical topology are typically designed either in the discrete domain using interpolating polygon meshes or in the continuous domain using smooth but non-interpolating schemes such as NURBS. Polygon models and subdivision methods require a large number of parameters to model smooth surfaces. NURBS need fewer parameters but have a complicated rational expression and non-uniform shifts in their formulation. We present a new method to construct deformable closed surfaces, which includes the exact sphere, by combining the best of two worlds: a smooth and interpolating model with a continuously varying tangent plane and well-defined curvature at every point on the surface. Our formulation is simpler than NURBS while it requires fewer parameters than polygon meshes. We demonstrate the generality of our method with applications ranging from intuitive user-interactive shape modeling, continuous surface deformation, reconstruction of shapes from parameterized point clouds, to fast iterative shape optimization for image segmentation.
平滑可变形球体:建模、变形和相互作用
现有的球面拓扑形状模型通常是在离散域中使用插值多边形网格或在连续域中使用光滑但非插值方案(如NURBS)进行设计的。多边形模型和细分方法需要大量的参数来建模光滑表面。NURBS需要较少的参数,但具有复杂的有理表达式和不均匀位移等特点。我们提出了一种构造可变形封闭曲面的新方法,其中包括精确球面,它结合了两个世界的优点:光滑和插值模型,具有连续变化的切平面和表面上每个点的定义良好的曲率。我们的公式比NURBS更简单,但它需要的参数比多边形网格少。我们展示了我们方法的通用性,应用范围从直观的用户交互形状建模,连续表面变形,从参数化点云重建形状,到用于图像分割的快速迭代形状优化。
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