Contract complexity

Moshe Babaioff, Eyal Winter
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引用次数: 9

Abstract

We study the complexity required for the implementation of multi-agent contracts under a variety of solution concepts. A contract is a mapping from strategy profiles to outcomes. Practical implementation of a contract requires it to be ''simple'', an illusive concept that needs to be formalized. A major source of complexity is the burden involving verifying the contract fulfillment (for example in a court of law). Contracts which specify a small number of outcomes are easier to verify and are less prone to disputes. We therefore measure the complexity of a contract by the number of outcomes it specifies. Our approach is general in the sense that all strategic interaction represented by a normal form game are allowed. The class of solution concepts we consider is rather exhaustive and includes Nash equilibrium with both pure and mixed strategies, dominant strategy implementation, iterative elimination of dominated strategies and strong equilibria. Some interesting insights can be gained from our analysis: Firstly, our results indicate that the complexity of implementation is independent of the size of the strategy spaces of the players but for some solution concepts grows with the number of players. Second, the complexity of {\em unique} implementation is sometimes slightly larger, but not much larger than non-unique implementation. Finally and maybe surprisingly, for most solution concepts implementation with optimal cost usually does not require higher complexity than the complexity necessary for implementation at all.
合同的复杂性
我们研究了在各种解决方案概念下实现多智能体契约所需的复杂性。契约是从策略概要文件到结果的映射。合同的实际实现要求它是“简单的”,这是一个需要形式化的虚幻概念。复杂性的一个主要来源是涉及验证合同履行的负担(例如在法庭上)。指定少量结果的合同更容易验证,也更不容易发生争议。因此,我们通过它指定的结果的数量来衡量合约的复杂性。从某种意义上说,我们的方法是通用的,即允许所有由正常形式的游戏所代表的战略互动。我们考虑的一类解概念是相当详尽的,包括纯策略和混合策略的纳什均衡,优势策略的实现,优势策略的迭代消除和强均衡。从我们的分析中可以获得一些有趣的见解:首先,我们的结果表明,执行的复杂性与参与者的策略空间的大小无关,但对于某些解决方案概念则随着参与者的数量而增长。其次,{\em唯一性}实现的复杂性有时会稍微大一些,但不会比非唯一性实现大很多。最后,也许令人惊讶的是,对于大多数解决方案概念而言,具有最优成本的实现通常不需要比实现所需的复杂性更高的复杂性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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