S. Gube, M. Scholl, M. Walch, P. Koppatz
{"title":"Information Security Workshops During the COVID-19 Pandemic: Testing Experiential Analog Learning Scenarios","authors":"S. Gube, M. Scholl, M. Walch, P. Koppatz","doi":"10.34190/eie.21.032","DOIUrl":null,"url":null,"abstract":"Although digital technologies that protect against threats have gained importance in globally networked institutions, the “human factor” in information security (IS) has not as yet been given sufficient attention. We will present the concept behind two online IS workshops that were designed and implemented as part of the project “Mittelstand 4.0— Kompetenzzentrum Stuttgart.” The workshops served to test and subsequently evaluate two analog learning scenarios that address the issues of “social engineering” and “security risk management” for small and medium-sized companies. The learning scenarios were developed according to the principles of game-based and experiential learning and aim to raise the game players’ awareness of IS over the long term. The purpose of testing during the workshops, which had to take place online owing to COVID-19 measures, was to finalize both learning scenarios for the client. For this purpose, the implement-tation of the scenarios was modified so as to be “online compatible.” Such a “hybrid” workshop variant is proving indispensable in a digitally oriented society of the future. © 2021, Academic Conferences and Publishing International Limited. All rights reserved.","PeriodicalId":262712,"journal":{"name":"Proceedings of the European Conference on Innovation and Entrepreneurship 2021","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the European Conference on Innovation and Entrepreneurship 2021","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34190/eie.21.032","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
COVID-19大流行期间的信息安全研讨会:测试体验式模拟学习场景
尽管防范威胁的数字技术在全球网络化机构中越来越重要,但信息安全(IS)中的“人为因素”尚未得到足够的重视。我们将介绍作为“Mittelstand 4.0 - Kompetenzzentrum Stuttgart”项目的一部分而设计和实施的两个在线IS研讨会背后的概念。这些讲习班旨在测试并随后评估两个模拟学习情景,这些情景解决了中小型公司的“社会工程”和“安全风险管理”问题。这些学习场景是根据基于游戏和体验式学习的原则开发的,旨在长期提高游戏玩家对信息系统的认识。由于COVID-19的措施,在研讨会期间进行测试的目的是为客户确定两种学习场景。为此,对场景的实现进行了修改,使其“在线兼容”。事实证明,在未来以数字为导向的社会中,这种“混合”车间变体是不可或缺的。©2021,学术会议与出版国际有限公司。版权所有。
本文章由计算机程序翻译,如有差异,请以英文原文为准。