Asymmetry of Grasp in Haptic Perception

Mar González-Franco, M. Sinclair, E. Ofek
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引用次数: 1

Abstract

In this paper we present evidence that human perception of grasp might be most dependent on the information retrieved during the inward latch rather than the release of objects. This research is motivated by a number of haptic simulations and devices and grounded in perception science. We ran a user study (n=12) with two devices one capable of delivering compliant simulations for both grip and release (CLAW), i.e. symmetric device; the other only capable of delivering adaptive grip simulations (CapstanCrunch), i.e. asymmetric device. We fund that both performed similarly well for realism scores in a grasping task with objects of different stiffness. That similar performance was despite CapstanCrunch release was delivered by a constant spring independently of the compliance of the object. Our results show preliminary evidence that when simulating haptic grasp the release might be less important. And we propose a new theory of asymmetry of grasp in haptic perception.
触觉知觉中抓握的不对称性
在本文中,我们提出的证据表明,人类对抓取的感知可能最依赖于在内向闩锁期间检索到的信息,而不是释放物体。这项研究的动机是许多触觉模拟和设备,并以感知科学为基础。我们使用两种设备进行用户研究(n=12),其中一种设备能够为抓握和释放(CLAW)提供兼容的模拟,即对称设备;另一种只能提供自适应抓地力模拟(CapstanCrunch),即不对称设备。我们发现,在不同硬度的物体的抓取任务中,两者的现实主义得分相似。尽管CapstanCrunch释放是由一个独立于对象顺应性的恒定弹簧提供的,但仍然具有类似的性能。我们的结果显示了初步证据,当模拟触觉抓握时,释放可能不那么重要。提出了触觉感知中抓握不对称的新理论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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