Proposed Application for an Entity Component System in an Energy Services Interface

Tylor E. Slay, Grace B. Spitzer, R. Bass
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引用次数: 3

Abstract

An Entity Component System is a data-oriented architecture originally developed to streamline video game performance. Despite being quite new, Entity Component Systems are relatively well established within the video game industry due to the cutting edge nature of research into performance, especially around graphics. However, Entity Component Systems have not been widely examined or adopted outside of that industry. We propose adopting an Entity Component Systems framework to serve the needs of an Energy Service Interfaces. We examine the needs of an Energy Service Interface, give an overview of open-source Entity Component Systems (ECSs) libraries, examine some preliminary performance results for ECSs, and explore the traditional approach to fulfilling the needs of an Energy Service Interface (ESI) with database architectures.
实体组件系统在能源服务接口中的应用建议
实体组件系统是一种面向数据的架构,最初是为了简化电子游戏性能而开发的。尽管这是一种新技术,但实体组件系统在电子游戏行业中已经相当成熟,这是由于其性能研究的前沿性质,特别是在图像方面。然而,实体组件系统还没有在该行业之外得到广泛的研究或采用。我们建议采用实体组件系统框架来满足能源服务接口的需求。我们研究了能源服务接口的需求,概述了开源实体组件系统(ECSs)库,研究了ECSs的一些初步性能结果,并探索了用数据库架构满足能源服务接口(ESI)需求的传统方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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