MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes

Shun Ueda, S. Kagami, K. Hashimoto
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引用次数: 1

Abstract

We propose a novel projection-based virtual air hockey system in which not only the puck but also the mallet is displayed as an image. Being a projected image, the mallet can freely “metamorphose” into different shapes, which expands the game design beyond the original air hockey. We discuss possible scenarios with a resizable mallet, with mallet shapes defined by drawing, and with a mallet whose collision conditions can be modified. A key challenge in implementation is to minimize the latency because the direct manipulation nature of the mallet positioning imposes a higher demand on latency than the puck positioning. By using a high-speed camera and a high-speed projector running at 420 fps, a satisfactorily quick tracking became possible such that we feel a projected mallet head to be an integral part of a mallet held by hand.
MetamorHockey:一个基于投影的虚拟空中曲棍球平台,具有可变形的槌形
本文提出了一种基于投影的虚拟冰球系统,在该系统中,冰球和球棒都以图像的形式显示。作为一个投影图像,木槌可以自由地“变形”成不同的形状,这使得游戏设计超越了原来的空中曲棍球。我们讨论了可调整大小的木槌、通过绘图定义的木槌形状以及可以修改其碰撞条件的木槌的可能场景。实现中的一个关键挑战是最小化延迟,因为木槌定位的直接操作性质比冰球定位对延迟的要求更高。通过使用高速摄像机和高速投影仪,以420帧/秒的速度运行,令人满意的快速跟踪成为可能,这样我们就可以感觉到投射的槌头是手持槌的一个组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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