Prediction Scoring in Exergames for Rehabilitation Patients using K-Means Clustering

Nurezayana Zainal, M. Faeid, Seyed Mostafa Mousavi Kahaki, Hafez Hussain, M. Bahari, W. Ismail
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引用次数: 4

Abstract

This paper highlighted a prediction scoring of difficulty modes in Medical Interactive Recovery Assistant (MIRA) exergames based on Kinect-based Rehabilitation Gaming System (RGS) for rehabilitation patients. The case study uses 19 rehabilitation patients with different lower limb limitations caused by stroke, traumatic brain injury (TBI) and spinal cord injury (SCI). MIRA exergames consists of three difficulty modes which are easy, medium and hard. Currently, physiotherapist will decide on difficulty mode based on the patients’ improvement and most of the time they will used the default setting for every patient playing exergames. Thus, this study proposed a new prediction scoring using k-means clustering algorithm to help suggesting the difficulty mode of the game. K-means clustering also is used to find the benchmarks of the patients’ history. The performance of the K-Mean algorithm is to make sure the patients are comfortable with their weakness side as suggested.
基于k -均值聚类的康复患者运动预测评分
本文重点研究了基于kinect康复游戏系统(RGS)的医疗互动康复助手(MIRA)游戏难度模式的预测评分方法。本研究以19例脑卒中、创伤性脑损伤(TBI)和脊髓损伤(SCI)所致不同下肢受限的康复患者为研究对象。MIRA游戏包含简单、中等和困难三种难度模式。目前,物理治疗师会根据患者的改善程度来决定难度模式,大多数情况下他们会使用每个患者玩游戏的默认设置。因此,本研究提出了一种新的预测评分方法,使用k-means聚类算法来帮助建议游戏的难度模式。K-means聚类也用于寻找患者病史的基准。K-Mean算法的性能是确保患者对他们建议的弱点感到满意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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