{"title":"Single-handed interaction for mobile and wearable computing","authors":"H. Yeo","doi":"10.1145/2957265.2963110","DOIUrl":null,"url":null,"abstract":"Screen sizes on devices are becoming smaller, to allow them to fit in more places (e.g., wrists, sports bands and small music players). At the same time, screen sizes can be seen to become larger to accommodate new experiences (e.g., phablets, tablets, eReaders). Each of these trends can make devices difficult to use with only one hand (e.g., fat-finger or reachability). However, there are many occasions when the user's other hand is occupied (encumbered) or not available. The aim of this research is to explore, create and study novel interaction techniques that support effective single-hand usage on mobile and wearable devices.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2957265.2963110","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Screen sizes on devices are becoming smaller, to allow them to fit in more places (e.g., wrists, sports bands and small music players). At the same time, screen sizes can be seen to become larger to accommodate new experiences (e.g., phablets, tablets, eReaders). Each of these trends can make devices difficult to use with only one hand (e.g., fat-finger or reachability). However, there are many occasions when the user's other hand is occupied (encumbered) or not available. The aim of this research is to explore, create and study novel interaction techniques that support effective single-hand usage on mobile and wearable devices.