Improving the Performance of Local Bundle Adjustment for Visual-Inertial SLAM with Efficient Use of GPU Resources

Shishir Gopinath, Karthik Dantu, Steven Y. Ko
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Abstract

In this paper, we present our approach to efficiently leveraging GPU resources to improve the performance of local bundle adjustment for visual-inertial SLAM. We observe that for local bundle adjustment (i) the Schur complement method, a technique often used to speed up bundle adjustment, has the largest overhead when solving for the parameter update, and (ii) the workload consists of operations on small- to medium-sized matrices. Based on these observations, we develop and combine several techniques that efficiently handle small- to medium-sized matrices. We then implement these techniques as a drop-in replacement block solver for g2o, a library frequently used for bundle adjustment, and integrate it with ORB-SLAM3, a well-known open-source visual-inertial SLAM system. Our evaluation done with two popular datasets, EuRoC and TUM-VI, shows that we can reduce the time taken by local bundle adjustment by 13.81%-33.79% with our techniques across an embedded device and a desktop machine.
有效利用GPU资源提高视惯性SLAM局部束平差性能
在本文中,我们提出了一种有效利用GPU资源来提高视觉惯性SLAM的局部束调整性能的方法。我们观察到,对于局部束调整(i) Schur补方法,一种经常用于加速束调整的技术,在求解参数更新时具有最大的开销,并且(ii)工作负载由对中小型矩阵的操作组成。基于这些观察,我们开发并结合了几种有效处理中小型矩阵的技术。然后,我们将这些技术实现为g20(一个经常用于束调整的库)的插入式替换块求解器,并将其与ORB-SLAM3(一个著名的开源视觉惯性SLAM系统)集成。我们对两个流行的数据集EuRoC和TUM-VI进行了评估,结果表明,我们的技术可以在嵌入式设备和台式计算机上减少13.81%-33.79%的本地束调整时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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