Dynamic Chinese Ink Rendering Based on Fluid Simulation

Cai Huayu, Gou Tingshan, Wu Zhongke, Zhou Mingquan
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引用次数: 1

Abstract

The Chinese ink-painting is a unique branch of non-photo realistic rendering(NPR)[1] and focused by researchers for its eastern Chinese style. However, most people only pay attention to static ink rendering, and the dynamic ink rendering process has been little concerned. As the development of fluid simulation, the interaction of different kinds of fluid or fluid and solid can be simulated better, faster and more clearly. But few people made use of fluid simulation into ink rendering. In this paper, we analyze Navier-Stokes equations, ray casting and CUDA, combine them to simulate Chinese ink rendering. We mainly use fluid simulation to simulate the physical properties and the co actions of ink and other material, also to improve the visual effects and speed, the GPU technology and ray casting are applied. Finally we completed a 2D ink simulator, a 3D ink simulator and try to use them to express the style of ink, and get some effect.
基于流体模拟的动态中文墨水绘制
中国水墨画是一种独特的非照片写实绘画(non-photo realism rendering, NPR)[1],因其东方风格而受到研究者的关注。然而,大多数人只关注静态油墨渲染,而对动态油墨渲染过程却很少关注。随着流体仿真技术的发展,可以更好、更快、更清晰地模拟不同种类流体或流体与固体的相互作用。但很少有人将流体模拟运用到油墨渲染中。在本文中,我们分析了Navier-Stokes方程,光线投射和CUDA,并将它们结合起来模拟中文墨水渲染。我们主要使用流体模拟来模拟油墨和其他材料的物理性质和相互作用,同时为了提高视觉效果和速度,应用了GPU技术和光线投射技术。最后我们完成了一个2D墨水模拟器,一个3D墨水模拟器,并尝试用它们来表达墨水的风格,并获得一些效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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