Traffic generation application for simulating online games and M2M applications via wireless networks

D. Drajić, S. Krco, I. Tomic, P. Svoboda, M. Popović, N. Nikaein, N. Zeljkovic
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引用次数: 23

Abstract

In this paper we present results of traffic modeling and simulation of multiplayer real-time games and M2M applications using TCP protocol over Telekom Serbia HSPA mobile network, performed within the FP7 LOLA project. In this experimentation, the RTT (Round Trip Time) and cell statistics are analysed. For this purpose, a traffic generation application is developed for Android phones to generate traffic pattern for emerging Machine Type Communication and online multiplayer games in mobile wireless network for different offset of tests. Application is activated by setting the corresponding parameters related to desired test case, i.e. duration of testing, size and frequency of the data packets that the application sends to the server. The main goal of the cell statistic analysis is to evaluate potential impact of additional simulated traffic in view of increasing data-centric users on the performance of mobile wireless radio network.
流量生成应用,用于通过无线网络模拟在线游戏和M2M应用
在本文中,我们展示了在塞尔维亚电信HSPA移动网络上使用TCP协议的多人实时游戏和M2M应用程序的流量建模和仿真结果,该结果在FP7 LOLA项目中执行。在这个实验中,RTT(往返时间)和细胞统计进行了分析。为此,开发了Android手机流量生成应用程序,针对移动无线网络中新兴的机器类型通信和在线多人游戏生成流量模式,进行不同偏移量的测试。通过设置与期望的测试用例相关的相应参数来激活应用程序,例如测试的持续时间,应用程序发送到服务器的数据包的大小和频率。小区统计分析的主要目的是考虑到以数据为中心的用户不断增加,评估额外的模拟流量对移动无线网络性能的潜在影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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