{"title":"On the interdisciplinary education among undergraduate students majoring in E-sports","authors":"Wenjing Lu, Guanchun Xu, Xiao Gong, Qian Chen","doi":"10.1109/ICCST53801.2021.00024","DOIUrl":null,"url":null,"abstract":"The rapid development of E-sports industry directly leads to an emergent education system called ‘E-sports Education’. It means both opportunities and challenges to many educational institutions including university, vocational school and other educational companies. In terms of opportunity, the new field create millions of job vacancy, but the challenges of it are also obvious that how to cultivate talents to fulfil the demand of the E-sports market. So, the methodology in E-sports education is quite important in this industry. This paper starts from the background of E-sports education after the expansion of E-sports industry in China. In the second part, the importance of interdisciplinary education will be analyzed in the essence of E-sports. At last, the author evaluates the value of E-sports education under interdisciplinary and the necessity of industrial talent supply.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The rapid development of E-sports industry directly leads to an emergent education system called ‘E-sports Education’. It means both opportunities and challenges to many educational institutions including university, vocational school and other educational companies. In terms of opportunity, the new field create millions of job vacancy, but the challenges of it are also obvious that how to cultivate talents to fulfil the demand of the E-sports market. So, the methodology in E-sports education is quite important in this industry. This paper starts from the background of E-sports education after the expansion of E-sports industry in China. In the second part, the importance of interdisciplinary education will be analyzed in the essence of E-sports. At last, the author evaluates the value of E-sports education under interdisciplinary and the necessity of industrial talent supply.