Human personality toward digital gameplay analytics for edutainment-based instructional design

Chanachai Siriphunwaraphon, Nattapong Tongtep, Thatsanee Charoenporn
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引用次数: 1

Abstract

Compare between current electronic learning material and digital games, students or learners can spend a whole day on games as game addicted. They are immersed in games by games' context, rules, rewards, multisensory cues, mechanism, interactivity, sound and color but it hardly happens with electronic learning materials. Nonetheless, individual inclination in games is different according to one's preference and game features. This paper explores gameplay behaviors and player characteristics regard as human personality which can be utilized to design edutainment-based instructional material. The experimental results show that decision tree using forward selection with balanced class distribution achieved the highest accuracy upto 93.49% among four styles of digital gameplay.
基于寓教于乐的教学设计的数字游戏玩法分析的人类个性
与目前的电子学习材料和数字游戏相比,学生或学习者可以花一整天的时间玩游戏,成为游戏成瘾者。他们沉浸在游戏的情境、规则、奖励、多感官线索、机制、互动性、声音和颜色中,但这在电子学习材料中很难发生。然而,根据个人偏好和游戏特征,个人在游戏中的倾向是不同的。本文探讨了作为人类人格的游戏行为和玩家特征,这些特征可以用于设计基于教育的教学材料。实验结果表明,采用平衡类别分布的正向选择决策树在四种数字游戏风格中准确率最高,达到93.49%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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