Mimicking Expressiveness of Movements by Autistic Children in Game Play

D. Tetteroo, A. Shirzad, M. Pereira, M. J. Zwinderman, Duy Le, E. Barakova
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引用次数: 7

Abstract

Children with Autistic Spectrum Disorder (ASD)have marked impairments in social interaction. Imitation is a basic social interaction behavior, and mimicking as an element of imitation can be a diagnostic marker for autism and thus a skill that can be targeted by behavioral training. In a comparative study between children with and without autism (n=20), we designed a test that aims to find differences in mimicking expressiveness in a real-life setting. The Wii boxing game was chosen as an environment that can trigger expressiveness in children. Two measures were chosen to rate expressiveness: using observers and using a Microsoft Kinect 3-D camera in combination with motion analysis software. Results from the software tool show that the ASD-group is not influenced by the expressiveness of a confederate, while the control-group is. These results suggest that autistic children do not mimic expressiveness in game play and that this can be detected using a software tool.
自闭症儿童在游戏中对动作表达的模仿
患有自闭症谱系障碍(ASD)的儿童在社会交往方面有明显的障碍。模仿是一种基本的社会互动行为,模仿作为模仿的一个元素可以作为自闭症的诊断标志,因此可以作为行为训练的目标技能。在一项自闭症儿童和非自闭症儿童(n=20)的比较研究中,我们设计了一个测试,旨在发现在现实生活中模仿表达的差异。选择Wii拳击游戏作为能够激发孩子们表达能力的环境。他们选择了两种方法来评估表现力:使用观察者和使用微软Kinect 3-D摄像头结合运动分析软件。软件分析结果显示,asd组不受同盟者表达能力的影响,而对照组受同盟者表达能力的影响。这些结果表明,自闭症儿童在游戏中不会模仿表达,这可以通过软件工具来检测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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