An FPGA Implementation of Two-Input LUT Based Information Bottleneck LDPC Decoders

Bo-Yu Tseng, B. Kurkoski, Philipp H. Mohr, G. Bauch
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Abstract

A lookup table-based check and variable node are considered for designing low-density parity check (LDPC) decoder architectures, using the principle of the information bottleneck method. It has been shown that an information bottleneck LUT operation can outperform conventional minsum arithmetic operation in terms of error-correction capability. This paper presents a cost-efficient hardware implementation of LUT-based node processing units in the decoder architecture. It exploits the symmetry of the communication channel and multi-input LUT decomposition to generate a reduced-size LUT structure. The LUT operations are designed as a two-level memory subsystem enabling LUT mappings reconfiguration at runtime. As a case study, a rate-7/10 7650-bit regular QC-LDPC decoder is implemented on an FPGA, achieving a throughput of up to 1.345 Gbps at 10 iterations. Compared with the conventional offset min-sum decoder, the proposed decoder increases the throughput-to-area ratio up to 39.22% at a cost of no more than 0.08 dB decoding performance loss. In addition, the hardware complexities of node design variants are investigated.
基于LUT的双输入LDPC解码器的FPGA实现
利用信息瓶颈法的原理,在低密度奇偶校验(LDPC)译码体系结构设计中考虑了基于查找表的校验和可变节点。研究表明,信息瓶颈LUT运算在纠错能力方面优于传统的最小和算术运算。本文提出了解码器架构中基于lut的节点处理单元的一种经济高效的硬件实现。它利用通信信道的对称性和多输入LUT分解来生成减小尺寸的LUT结构。LUT操作被设计成一个两级内存子系统,支持在运行时重新配置LUT映射。作为案例研究,在FPGA上实现了速率为7/10的7650位常规QC-LDPC解码器,在10次迭代中实现了高达1.345 Gbps的吞吐量。与传统的偏置最小和解码器相比,该解码器在不超过0.08 dB的解码性能损失下,将吞吐量面积比提高了39.22%。此外,还研究了节点设计变量的硬件复杂性。
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