Benchmarking Teaching Methods Using Kahoot in Business Feasibility Study Courses at Campus II Payakumbuh UNAND

W. Marlina, Susiana Susiana, E. Erizal
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Abstract

. Business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find business Feasibility Study is a compulsory subject in the Faculty of Economics’ Management which 45% student taught hard to learning and 55% feel bored. This research aims to benchmark teaching methods using Kahoot for two students a different year between students of 2015 and 2016. Benefits of research to find learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous learning methods by utilizing technology in the teaching and learning process. 100% of the participants have none of Kahoot experiences before, but 95% of students in two classes possess a smartphone that can connect to the university Wi-Fi and they are familiar with interactive technology. The results after participating in the Business Feasibility Study course, the distribution of the final grades of students increased compared to the distribution of the previous year.
运用Kahoot在第二校区商业可行性研究课程中的标杆教学方法
. 商业可行性研究是经济管理学院的一门必修课,45%的学生觉得难学,55%的学生觉得无聊。本研究旨在对2015年和2016年不同年级的两名学生使用Kahoot对教学方法进行基准测试。可行性研究是经济管理学院的一门必修课,45%的学生认为这门课很难学,55%的学生觉得很无聊。本研究旨在对2015年和2016年不同年级的两名学生使用Kahoot对教学方法进行基准测试。研究的好处是在教学和学习过程中利用技术找到学习方法。100%的参与者之前没有任何Kahoot体验,但两个班95%的学生拥有可以连接大学Wi-Fi的智能手机,他们熟悉互动技术。结果参加Business可行性研究课程后,在教学过程中利用技术手段,学生最终成绩的分布比之前学习方法的分布有所增加。100%的参与者之前没有任何Kahoot体验,但两个班95%的学生拥有可以连接大学Wi-Fi的智能手机,他们熟悉互动技术。结果参加商业可行性研究课程后,学生的期末成绩分布较上年有所增加。
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