A unified approach to numerical auditory scene synthesis using loudspeaker arrays

Joshua Atkins, Ismael Nawfal, D. Giacobello
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引用次数: 2

Abstract

In this work we address the problem of simulating the spatial and timbral cues of a given sound event, or auditory scene, using an array of loudspeakers. We first define the problem with a general numerical framework that encompasses many known techniques from physical acoustics, crosstalk cancellation, and acoustic control. In contrast to many previous approaches, the system described in this work is inherently broadband as it jointly designs a set of spatio-temporal filters while allowing for constraints in other domains. With this framework we show similarities and differences between known techniques and suggest some new, unexplored methods. In particular, we focus on perceptually motivated choices for the cost function and regularization. These methods are then compared by implementing the systems on a linear array of loudspeakers and evaluating the timbral and spatial qualities of the system using objective metrics.
使用扬声器阵列的数字听觉场景合成的统一方法
在这项工作中,我们解决了使用扬声器阵列模拟给定声音事件或听觉场景的空间和音色线索的问题。我们首先用一个通用的数值框架来定义这个问题,这个框架包含了许多已知的技术,包括物理声学、串音消除和声学控制。与许多以前的方法相比,本工作中描述的系统固有的宽带,因为它联合设计了一组时空滤波器,同时允许其他领域的约束。通过这个框架,我们展示了已知技术之间的异同,并提出了一些新的、未探索的方法。特别是,我们专注于成本函数和正则化的感知动机选择。然后通过在扬声器的线性阵列上实现系统并使用客观指标评估系统的音色和空间质量来比较这些方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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