Diana Arellano, V. Helzle, U. Schaller, R. Rauh, Marc Spicker, O. Deussen
{"title":"The SARA Project: An Interactive Sandbox for Research on Autism","authors":"Diana Arellano, V. Helzle, U. Schaller, R. Rauh, Marc Spicker, O. Deussen","doi":"10.1145/2829875.2829884","DOIUrl":null,"url":null,"abstract":"SARA is an ongoing research project that investigates in a novel and artistic way the causes for social communication and emotion recognition deficits in children and adolescents with high-functioning autism spectrum disorders (ASD). The novelty of our work resides in the real-time generation and parameterization of emotional facial expressions of virtual characters by means of speed, intensity and abstraction, the latter achieved by non-photorealistic rendering (NPR) techniques. Although the project is currently in an ongoing phase, it shows the potential of using virtual characters and real-time techniques for interactive experiments, which otherwise would be impossible using \"linear stimuli\" (e.g. pre-rendered animations).","PeriodicalId":137603,"journal":{"name":"Proceedings of the XVI International Conference on Human Computer Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the XVI International Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2829875.2829884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
SARA is an ongoing research project that investigates in a novel and artistic way the causes for social communication and emotion recognition deficits in children and adolescents with high-functioning autism spectrum disorders (ASD). The novelty of our work resides in the real-time generation and parameterization of emotional facial expressions of virtual characters by means of speed, intensity and abstraction, the latter achieved by non-photorealistic rendering (NPR) techniques. Although the project is currently in an ongoing phase, it shows the potential of using virtual characters and real-time techniques for interactive experiments, which otherwise would be impossible using "linear stimuli" (e.g. pre-rendered animations).