Designing interfaces in a mobile environment: An implementation on a programming language

R. M. Rias, F. Ismail
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引用次数: 4

Abstract

Mobile technology offers new opportunities for engaging learners in non-classroom settings, promotes student motivation and encourages learners to personalize their learning experience. However, the major setback with learning in a mobile device is the limited screen space. The nature of interaction is also different between large and small display, in which text input is found not suitable to be employed on small screen due to the slower text input mechanism. The navigation technique was investigated as a potential technique that could be applied to display information on a mobile device. Navigation technique is based on point-and-click interaction on hierarchical structure of links. In order to determine how well this navigation technique solves the above problems, a prototype for learning Programming C++ was developed and a usability testing was conducted. Due to the existing problems in student understanding in the subject of Programming in C++, this domain was chosen with the hope that students would benefit from the development of this prototype. The result of usability testing indicated positive response from learners and they were satisfied with all aspects of the interface design.
在移动环境中设计接口:一种编程语言的实现
移动技术为在非课堂环境中吸引学习者提供了新的机会,提高了学生的积极性,并鼓励学习者个性化他们的学习体验。然而,在移动设备上学习的主要障碍是有限的屏幕空间。大屏幕和小屏幕的交互性质也不同,小屏幕的文本输入机制较慢,因此不适合使用文本输入。研究了导航技术作为一种潜在的技术,可以应用于在移动设备上显示信息。导航技术是基于链接层次结构上的点击交互。为了确定这种导航技术在多大程度上解决了上述问题,开发了一个学习编程c++的原型,并进行了可用性测试。由于学生对c++编程的理解存在一些问题,选择这个领域是希望学生能从这个原型的开发中受益。可用性测试的结果表明学习者的反应是积极的,他们对界面设计的各个方面都很满意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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