Cooperative-Competitive Task Allocation in Edge Computing for Delay-Sensitive Social Sensing

D. Zhang, Yue Ma, Chao Zheng, Yang Zhang, X. Hu, Dong Wang
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引用次数: 45

Abstract

With the ever-increasing data processing capabilities of edge computing devices and the growing acceptance of running social sensing applications on such cloud-edge systems, effectively allocating processing tasks between the server and the edge devices has emerged as a critical undertaking for maximizing the performance of such systems. Task allocation in such an environment faces several unique challenges: (i) the objectives of applications and edge devices may be inconsistent or even conflicting with each other, and (ii) edge devices may only be partially collaborative in finishing the computation tasks due to the "rational actor" nature and trust constraints of these devices, and (iii) an edge device's availability to participate in computation can change over time and the application is often unaware of such availability dynamics. Many social sensing applications are also delay-sensitive, which further exacerbates the problem. To overcome these challenges, this paper introduces a novel game-theoretic task allocation framework. The framework includes a dynamic feedback incentive mechanism, a decentralized fictitious play with a new negotiation scheme, and a judiciously-designed private payoff function. The proposed framework was implemented on a testbed that consists of heterogeneous edge devices (Jetson TX1, TK1, Raspberry Pi3) and Amazon elastic cloud. Evaluations based on two real-world social sensing applications show that the new framework can well satisfy real-time Quality-of-Service requirements of the applications and provide much higher payoffs to edge devices compared to the state-of-the-arts.
基于延迟敏感社会感知的边缘计算合作-竞争任务分配
随着边缘计算设备的数据处理能力不断提高,以及越来越多的人接受在这种云边缘系统上运行社会传感应用程序,在服务器和边缘设备之间有效分配处理任务已成为最大化此类系统性能的关键任务。这种环境下的任务分配面临着几个独特的挑战:(i)应用程序和边缘设备的目标可能不一致甚至相互冲突,(ii)由于这些设备的“理性行为者”性质和信任约束,边缘设备在完成计算任务时可能只能部分协作,以及(iii)边缘设备参与计算的可用性可能随着时间的推移而变化,应用程序通常不知道这种可用性动态。许多社会传感应用也是延迟敏感的,这进一步加剧了问题。为了克服这些挑战,本文引入了一种新的博弈论任务分配框架。该框架包括一个动态反馈激励机制,一个带有新谈判方案的去中心化虚拟游戏,以及一个精心设计的私人支付函数。提出的框架在由异构边缘设备(Jetson TX1、TK1、Raspberry Pi3)和Amazon弹性云组成的测试平台上实现。基于两个现实世界社会传感应用的评估表明,新框架可以很好地满足应用的实时服务质量要求,并为边缘设备提供比最先进的更高的回报。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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