Psycho-physical Crowds

S. Guy
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Abstract

Human crowds are becoming an increasingly important component of video games and virtual environments. However, as these virtual worlds become more realistic, the simulation of human crowds must become more sophisticated to keep pace. Much recent work in the field of crowd simulation has focused on improving aspects relating to navigation and collision avoidance in order to create complex, collision free trajectories. However, this paper argues that an equally important aspect of creating believable crowds is simulating aspects beyond navigation such as the internal psychological state of a simulated agent and external physical forces. We also discuss how recently proposed methods can be used to simulate these physical and psychological aspects of crowd simulations while maintaining high-quality, collision free motion.
心理的人群
人群正在成为视频游戏和虚拟环境中越来越重要的组成部分。然而,随着这些虚拟世界变得越来越真实,人类群体的模拟必须变得更加复杂才能跟上步伐。最近在人群模拟领域的许多工作都集中在改进与导航和避免碰撞有关的方面,以创建复杂的无碰撞轨迹。然而,本文认为,创造可信人群的一个同样重要的方面是模拟导航以外的方面,如模拟代理人的内部心理状态和外部物理力量。我们还讨论了最近提出的方法如何用于模拟人群模拟的这些物理和心理方面,同时保持高质量,无碰撞运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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