{"title":"Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring","authors":"Xray Halperin","doi":"10.1145/3478512.3488594","DOIUrl":null,"url":null,"abstract":"Artists at Insomniac Games created a wonderful and detailed open world, Marvel's Manhattan in autumn, on the PlayStation 4 console for Marvel's Spider-Man. This technical communication provides an overview of several procedural systems developed or improved upon for the standalone game, Marvel's Spider-Man: Miles Morales, and a snapshot of the procedural processes in use during the game's production on the PlayStation 5 console. Procedural systems allowed artists at Insomniac Games to efficiently update the setting to winter, increase visual fidelity, and propagate mark-up data across a large open world environment. The combination of procedural techniques and bespoke artistry enabled Insomniac Games to create a memorable launch title for the PlayStation 5.","PeriodicalId":156290,"journal":{"name":"SIGGRAPH Asia 2021 Technical Communications","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2021 Technical Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3478512.3488594","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Artists at Insomniac Games created a wonderful and detailed open world, Marvel's Manhattan in autumn, on the PlayStation 4 console for Marvel's Spider-Man. This technical communication provides an overview of several procedural systems developed or improved upon for the standalone game, Marvel's Spider-Man: Miles Morales, and a snapshot of the procedural processes in use during the game's production on the PlayStation 5 console. Procedural systems allowed artists at Insomniac Games to efficiently update the setting to winter, increase visual fidelity, and propagate mark-up data across a large open world environment. The combination of procedural techniques and bespoke artistry enabled Insomniac Games to create a memorable launch title for the PlayStation 5.