Defeating lag in network-distributed physics simulations: an architecture supporting declarative network physics representation protocols

Loren Peitso, D. Brutzman
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引用次数: 1

Abstract

Current shared worlds for games, simulations, AR, and VR rely on "good-enough" intuitively correct depictions of shared world state. This is inadequate to provide repeatable, verifiable results for decision-making, safety related/equipment-in-the-loop simulations, or distributed multi-user augmented reality. These require world representations which are physically correct to a designer-defined level of fidelity and produce repeatable, verifiable results. A network-distributed dynamic simulation architecture as illustrated in Figure 1 is presented, with consistent distributed state and selective level of physics-based fidelity with known bounds on transient durations when state diverges due to external input. Coherent dynamic state has previously been considered impossible.
克服网络分布式物理模拟中的延迟:支持声明性网络物理表示协议的体系结构
当前游戏、模拟、AR和VR的共享世界依赖于对共享世界状态的“足够好”的直觉正确描述。这不足以为决策、安全相关/设备在环模拟或分布式多用户增强现实提供可重复、可验证的结果。这就要求游戏世界呈现符合设计师定义的保真度,并产生可重复、可验证的结果。如图1所示,给出了一个网络分布式动态仿真架构,具有一致的分布式状态和基于物理的保真度的选择水平,当状态因外部输入而偏离时,具有已知的瞬态持续时间界限。相干动态以前被认为是不可能的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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