Tiles that Talk: Tangible Templates for Networked Objects

David Bouchard, Steve Daniels
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引用次数: 9

Abstract

Fine art and design students face a novel set of challenges when asked to realize their creative vision with code-based projects. In this paper, we discuss the development of a system of tangible tiles and integrated software code factory that is intended to help students build bridges of understanding between proposed interactive and networked experiences and the required computer syntax, software libraries and hardware that animate those proposals. Our tiles help students see relationships between artistic concept and programmatic code by giving them intuitive tools that can be directly manipulated.
会说话的磁贴:网络对象的有形模板
当要求美术和设计专业的学生用基于代码的项目实现他们的创造性愿景时,他们面临着一系列新的挑战。在本文中,我们讨论了有形瓦片和集成软件代码工厂系统的开发,旨在帮助学生在拟议的交互式和网络体验与所需的计算机语法、软件库和硬件之间建立理解桥梁。我们的瓷砖帮助学生看到艺术概念和编程代码之间的关系,给他们直观的工具,可以直接操纵。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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