VR 3D Visualization Interface

S. Calabria, C. Cullen, Bryan Duggan
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Abstract

Human activities produce large amounts of data, from online transactions to scientific experiments, this vast trove of information is being collected on a daily basis and great efforts are being made to produce tools to analyze it, in an attempt to gather insight and knowledge from this inexhaustible source. The use of 3D techniques to display information, and sorting techniques to arrange it are not new. Node-edge graphs predate computers, but their visualization in real-time, three-dimensional virtual reality is quite recent. Some efforts have been conducted by visualization researchers to verify the validity of these techniques, and some HCI experiments have been carried out in navigating 3D spaces. This paper describes a HCI framework to facilitate engagement in an immersive 3D virtual reality (VR) visualization, by means of a compound control system consisting of existing technologies, for navigation and highlighting, and a purpose built controller for selection and manipulation of data; within a software environment that was built using an existing real time 3D game engine.
VR三维可视化界面
人类活动产生了大量的数据,从网上交易到科学实验,每天都在收集这一巨大的信息宝库,人们正在努力生产分析工具,试图从这一取之不尽的资源中收集洞察力和知识。使用3D技术来显示信息,以及排序技术来排列信息并不是什么新鲜事。节点边缘图比计算机更早出现,但它们在实时三维虚拟现实中的可视化是最近才出现的。可视化研究人员已经进行了一些努力来验证这些技术的有效性,并且已经在导航3D空间中进行了一些HCI实验。本文描述了一个HCI框架,以促进沉浸式3D虚拟现实(VR)可视化的参与,通过由现有技术组成的复合控制系统,用于导航和突出显示,以及用于选择和操作数据的专用控制器;在使用现有实时3D游戏引擎构建的软件环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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