{"title":"Emerging Applications in Immersive Technologies","authors":"D. Davis, P. Chapman","doi":"10.4018/978-1-59904-849-9.CH082","DOIUrl":null,"url":null,"abstract":"The world of Virtual Environments and Immersive \nTechnologies (Sutherland, 1965) (Kalawsky, 1993) \nare evolving quite rapidly. As the range and complexity \nof applications increases, so does the requirement \nfor intelligent interaction. The now relatively simple \nenvironments of the OZ project (Bates, Loyall & Reilly, \n1992) have been superseded by Virtual Theatres (Doyle \n& Hayes-Roth, 1997) (Giannachi, 2004), Tactical Combat \nAir (Jones, Tambe, Laird & Rosenbloom, 1993) \ntraining prototypes and Air Flight Control Simulators \n(Wangermann & Stengel, 1998). \nThis article presents a brief summary of present \nand future technologies and emerging applications \nthat require the use of AI expertise in the area of \nimmersive technologies and virtual environments. \nThe applications are placed within a context of prior \nresearch projects.","PeriodicalId":320314,"journal":{"name":"Encyclopedia of Artificial Intelligence","volume":"100 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Encyclopedia of Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-59904-849-9.CH082","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The world of Virtual Environments and Immersive
Technologies (Sutherland, 1965) (Kalawsky, 1993)
are evolving quite rapidly. As the range and complexity
of applications increases, so does the requirement
for intelligent interaction. The now relatively simple
environments of the OZ project (Bates, Loyall & Reilly,
1992) have been superseded by Virtual Theatres (Doyle
& Hayes-Roth, 1997) (Giannachi, 2004), Tactical Combat
Air (Jones, Tambe, Laird & Rosenbloom, 1993)
training prototypes and Air Flight Control Simulators
(Wangermann & Stengel, 1998).
This article presents a brief summary of present
and future technologies and emerging applications
that require the use of AI expertise in the area of
immersive technologies and virtual environments.
The applications are placed within a context of prior
research projects.