Emerging Applications in Immersive Technologies

D. Davis, P. Chapman
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引用次数: 2

Abstract

The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) are evolving quite rapidly. As the range and complexity of applications increases, so does the requirement for intelligent interaction. The now relatively simple environments of the OZ project (Bates, Loyall & Reilly, 1992) have been superseded by Virtual Theatres (Doyle & Hayes-Roth, 1997) (Giannachi, 2004), Tactical Combat Air (Jones, Tambe, Laird & Rosenbloom, 1993) training prototypes and Air Flight Control Simulators (Wangermann & Stengel, 1998). This article presents a brief summary of present and future technologies and emerging applications that require the use of AI expertise in the area of immersive technologies and virtual environments. The applications are placed within a context of prior research projects.
沉浸式技术的新兴应用
虚拟环境和沉浸式技术(Sutherland, 1965) (Kalawsky, 1993)的世界正在迅速发展。随着应用程序的范围和复杂性的增加,对智能交互的需求也在增加。现在相对简单的OZ项目环境(Bates, Loyall & Reilly, 1992)已经被虚拟剧院(Doyle & Hayes-Roth, 1997) (Giannachi, 2004)、战术空战(Jones, Tambe, Laird & Rosenbloom, 1993)训练原型和空中飞行控制模拟器(Wangermann & Stengel, 1998)所取代。本文简要总结了当前和未来的技术以及需要在沉浸式技术和虚拟环境领域使用人工智能专业知识的新兴应用。应用程序被放置在先前的研究项目的背景下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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