Realistic real-time rendering for large-scale forest scenes

Guanbo Bao, Hongjun Li, Xiaopeng Zhang, Wujun Che, M. Jaeger
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引用次数: 13

Abstract

Fast rendering of a large-scale forest landscape scene is important in many applications, as video games, Internet graphics applications, landscape or cityscape scene design and visualization, and virtual forestry. A challenge in virtual reality is realistic rendering of large scale scenes consisting of complex plant models. A series of level of detail tree models are usually constructed to compress the overall forest complexity in view-dependent forest navigation. In this paper a new leaf modeling method is presented to have leaf models match leaf textures, so that the visual effect and model complexity can be balanced well. In addition, vertex buffer objects and tree clipping operation allow rendering a large forest containing thousands of trees in real-time. The experiments show that these techniques can be easily used in applications such as video games and interactive navigation of landscapes. Walk-through and flyover a forest are both feasible using our techniques.
逼真的实时渲染大规模森林场景
大规模森林景观场景的快速渲染在许多应用中都很重要,如视频游戏、互联网图形应用、景观或城市景观场景设计和可视化以及虚拟林业。虚拟现实技术面临的一个挑战是如何对由复杂植物模型组成的大规模场景进行逼真的渲染。在基于视图的森林导航中,为了压缩整体森林的复杂度,通常会构造一系列的细节树模型。本文提出了一种新的叶片建模方法,使叶片模型与叶片纹理匹配,从而很好地平衡了视觉效果和模型复杂性。此外,顶点缓冲对象和树木裁剪操作允许实时渲染包含数千棵树的大型森林。实验表明,这些技术可以很容易地应用于视频游戏和交互式景观导航等应用中。使用我们的技术,穿越森林和飞越森林都是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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