Towards VR/AR Multimedia Content Multicast over Wireless LAN

Ming-Hung Chen, Kai-Wen Hu, I. Chung, Cheng-Fu Chou
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引用次数: 5

Abstract

Virtual reality (VR) and augmented reality (AR) are expected to change people’s daily life in the future, but it still faces many challenges. New advanced coding techniques like depth image based rendering (DIBR) mitigate the need to complete content by synthesizing the scene with nearby views. However, due to the limitation of wireless spectrum, delivering VR/AR content to many people doing some activities (e.g., watching sport in a stadium or seeing an exhibition in a museum) in mobile hotspot areas is still very challenging in terms of available bandwidth. In this work, we analyze how to multicast multi-view VR/AR 3D multimedia streams over multiple wireless access points (APs) to multiple users, and then propose a multi-view allocation (MVA) algorithm to improve the delivered content quality. The simulation results show that our MVA algorithm can achieve about 90% performance of the optimal solution and outperform non-DIBR and SSA model, by 48% and 25%, respectively.
基于无线局域网的VR/AR多媒体内容多播技术研究
虚拟现实(VR)和增强现实(AR)有望在未来改变人们的日常生活,但它仍然面临许多挑战。新的高级编码技术,如深度图像渲染(DIBR),通过与附近的视图合成场景,减轻了完成内容的需要。然而,由于无线频谱的限制,在移动热点区域向许多人提供VR/AR内容(例如,在体育场观看体育比赛或在博物馆观看展览)在可用带宽方面仍然是非常具有挑战性的。本文分析了如何通过多个无线接入点(ap)向多个用户多播多视图VR/AR 3D多媒体流,并提出了一种多视图分配(MVA)算法来提高传输的内容质量。仿真结果表明,我们的MVA算法可以达到最优解的90%左右,比非dibr和SSA模型分别高出48%和25%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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