{"title":"The Styria Flyover-LOD management for huge textured terrain models","authors":"M. Kofler, M. Gervautz, M. Gruber","doi":"10.1109/CGI.1998.694298","DOIUrl":null,"url":null,"abstract":"With the Styria Flyover one can virtually fly over Styria, a province of Austria. The countryside is characterized by a mixture of rather flat regions in the south east and mountains up to 3000 m in the north west. The digital model covers Styria and parts of its adjoining provinces (30,000 km/sup 2/); it is based on a DTM consisting of more than 23 million triangles and on 50 Mbyte texture data (satellite images). The framework combines an R-tree data structure with efficient LOD management (automatic mesh refinement), progressive rendering and dynamic performance adjustment. On a SGI O2 it delivers more than 8 frames per second. The authors' approach demonstrates that efficient algorithms make a fast 3D GIS user interface possible without spending a fortune on hardware. The paper focuses on techniques and data structures to maximize the performance of visualization.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Computer Graphics International (Cat. No.98EX149)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1998.694298","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16
Abstract
With the Styria Flyover one can virtually fly over Styria, a province of Austria. The countryside is characterized by a mixture of rather flat regions in the south east and mountains up to 3000 m in the north west. The digital model covers Styria and parts of its adjoining provinces (30,000 km/sup 2/); it is based on a DTM consisting of more than 23 million triangles and on 50 Mbyte texture data (satellite images). The framework combines an R-tree data structure with efficient LOD management (automatic mesh refinement), progressive rendering and dynamic performance adjustment. On a SGI O2 it delivers more than 8 frames per second. The authors' approach demonstrates that efficient algorithms make a fast 3D GIS user interface possible without spending a fortune on hardware. The paper focuses on techniques and data structures to maximize the performance of visualization.