Real-time representation of elastic object

K. Hirota, T. Kaneko
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引用次数: 1

Abstract

Representation of soft and deformable objects in the virtual environment is an important topic for force feedback. To represent such deformable objects, there are two models: the spring-network model, and the FEM elastic model. For the haptic presentation of the sensation of softness, the problem of large deformation is not fatal, because softness is recognized through a relatively small deformation of the object during the interaction. Hence we apply the linear FEM model to represent a soft object. We propose an idea to avoid changing the displacement boundary condition by converting the displacement boundary condition caused by the user's finger into the equivalent force boundary condition. We have implemented and tested the method in a virtual environment with a force feedback device.
弹性对象的实时表示
虚拟环境中柔软可变形物体的表示是力反馈研究的一个重要课题。为了表示这种可变形物体,有两种模型:弹簧网络模型和有限元弹性模型。对于柔软感的触觉呈现来说,大变形的问题并不是致命的,因为在交互过程中,柔软是通过物体相对较小的变形来识别的。因此,我们采用线性有限元模型来表示软物体。我们提出了一种将用户手指引起的位移边界条件转化为等效力边界条件来避免改变位移边界条件的思路。我们已经在虚拟环境中用力反馈装置实现并测试了该方法。
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