Collaborative Augmented Reality Ping-Pong Via Markerless Real Rackets

Yong Yan, Xiaowu Chen, Xin Li
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引用次数: 3

Abstract

This article proposes a method of constructing a ping-pong system via marker less real rackets in collaborative augmented reality. Except a pair of video cameras, without any other sensors or artificial markers, users can use real rackets to hit virtual ping-pong ball on a virtual table and interact with remote partners in augmented reality scene just as they were playing ping-pong in the same place. First, the real racket can be detected and tracked in real-time in the video captured by a single camera in each site. By 3D registration, the real racket can seamlessly interact with the virtual ping-pong ball and table. Then, a communication scheme is designed for the consistent perception between users in collaborative augmented reality ping-pong system. To achieve real-time interaction, the whole method is implemented in a parallel computing environment through multi-core processors. Experimental results demonstrate that our system can provide consistent perception and natural user interaction with low latency and high precision.
协作增强现实乒乓球通过无标记的真实球拍
本文提出了一种基于协作增强现实的无标记真实球拍构建乒乓球系统的方法。除了一对摄像机外,无需任何其他传感器或人工标记,用户可以使用真实的球拍在虚拟桌上击打虚拟乒乓球,并在增强现实场景中与远程合作伙伴进行互动,就像他们在同一个地方打乒乓球一样。首先,真实的球拍可以在每个站点的单个摄像机拍摄的视频中实时检测和跟踪。通过3D配准,真实球拍可以与虚拟乒乓球和桌面无缝交互。然后,设计了协作增强现实乒乓系统中用户间一致感知的通信方案。为了实现实时交互,整个方法通过多核处理器在并行计算环境中实现。实验结果表明,该系统可以提供一致的感知和自然的用户交互,具有低延迟和高精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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