{"title":"Collaborative Augmented Reality Ping-Pong Via Markerless Real Rackets","authors":"Yong Yan, Xiaowu Chen, Xin Li","doi":"10.1109/ICVRV.2011.63","DOIUrl":null,"url":null,"abstract":"This article proposes a method of constructing a ping-pong system via marker less real rackets in collaborative augmented reality. Except a pair of video cameras, without any other sensors or artificial markers, users can use real rackets to hit virtual ping-pong ball on a virtual table and interact with remote partners in augmented reality scene just as they were playing ping-pong in the same place. First, the real racket can be detected and tracked in real-time in the video captured by a single camera in each site. By 3D registration, the real racket can seamlessly interact with the virtual ping-pong ball and table. Then, a communication scheme is designed for the consistent perception between users in collaborative augmented reality ping-pong system. To achieve real-time interaction, the whole method is implemented in a parallel computing environment through multi-core processors. Experimental results demonstrate that our system can provide consistent perception and natural user interaction with low latency and high precision.","PeriodicalId":239933,"journal":{"name":"2011 International Conference on Virtual Reality and Visualization","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2011.63","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This article proposes a method of constructing a ping-pong system via marker less real rackets in collaborative augmented reality. Except a pair of video cameras, without any other sensors or artificial markers, users can use real rackets to hit virtual ping-pong ball on a virtual table and interact with remote partners in augmented reality scene just as they were playing ping-pong in the same place. First, the real racket can be detected and tracked in real-time in the video captured by a single camera in each site. By 3D registration, the real racket can seamlessly interact with the virtual ping-pong ball and table. Then, a communication scheme is designed for the consistent perception between users in collaborative augmented reality ping-pong system. To achieve real-time interaction, the whole method is implemented in a parallel computing environment through multi-core processors. Experimental results demonstrate that our system can provide consistent perception and natural user interaction with low latency and high precision.