Virtual Experiments of Light and Shock Wave Interaction Using Nonlinear Ray Tracing and Photon Mapping

Frederico Dias Paulino da Costa, A. Gaitonde, Dorian P. Jones
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Abstract

Light impinging on an aircraft wing surface interacts with the shock waves that form around it due to the high-speed flow and produces an oscillatory optical phenomenon composed of image distortions or shadow patterns, visible from the airborne perspective under particular observer, vehicle operation and illumination conditions. Analogously to traditional experimental techniques of shock wave visualization, the phenomenon can in principle be replicated computationally in its entirety, although the exact conditions that make it visible are still unknown. From a virtual experiment, it remains to be established what can be inferred about the shock wave and the trans-super sonic flow itself from the observed visual artifacts. This paper develops a three-dimensional nonlinear ray equation solver to predict the light propagation from the sun, through the refractive inhomogeneous density field acquired from a two-dimensional computational fluid dynamics (CFD) simulation and assembled as a pseudo-three-dimensional flow domain, to the physically-based reflective wing surface. Employing the traditional linear ray tracing algorithm, the photon mapping rendering technique and a simplified viewing system implementation, this computational tool is then used to assess the differences in the scene illumination caused by the shock wave. The contrast between the reflected radiance values, represented as a color triplet in the RGB space, considering the aerodynamic inhomogeneous flow field and a fictitious homogeneous optical medium demonstrates that the shock wave indeed induces radiometric disturbances. A strategically positioned and oriented recording film is able to capture magnified deflections of light rays and samples of the density of photons result in the reproduction of the shock wave’s shadow formation. Visualized as in the shadowgraphy experiment or observed from a perspective around the aircraft wing, the characteristics of the shadow pattern depend on the number of photons and the direction that they are emitted from the light source.
基于非线性光线追踪和光子映射的光与激波相互作用虚拟实验
撞击在飞机机翼表面的光与高速流动在其周围形成的冲击波相互作用,产生由图像畸变或阴影图案组成的振荡光学现象,在特定的观察者、车辆操作和照明条件下,从空中的角度来看是可见的。与传统的冲击波可视化实验技术类似,该现象原则上可以通过计算完整地复制,尽管使其可见的确切条件仍然未知。从一个虚拟实验,它仍然有待建立什么可以推断冲击波和跨超音速流动本身从观察到的视觉伪影。本文开发了一个三维非线性射线方程求解器,通过二维计算流体动力学(CFD)模拟得到的折射率非均匀密度场,并将其组装成伪三维流场,来预测太阳光线到物理反射翼表面的传播。利用传统的线性光线追踪算法、光子映射渲染技术和简化的观测系统实现,该计算工具被用于评估冲击波引起的场景照明差异。考虑气动非均匀流场和虚构的均匀光学介质,在RGB空间中以颜色三重态表示的反射辐射值之间的对比表明,激波确实会引起辐射干扰。有策略地定位和定向的记录薄膜能够捕捉光线的放大偏转和光子密度的样本,从而再现冲击波的阴影形成。影子图案的特征取决于光子的数量和它们从光源发射的方向,就像在阴影实验中或从机翼周围的角度观察一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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