Maximilien Servajean, A. Joly, D. Shasha, Julien Champ, Esther Pacitti
{"title":"ThePlantGame: Actively Training Human Annotators for Domain-specific Crowdsourcing","authors":"Maximilien Servajean, A. Joly, D. Shasha, Julien Champ, Esther Pacitti","doi":"10.1145/2964284.2973820","DOIUrl":null,"url":null,"abstract":"In a typical citizen science/crowdsourcing environment, the contributors label items. When there are few labels, it is straightforward to train contributors and judge the quality of their labels by giving a few examples with known answers. Neither is true when there are thousands of domain-specific labels and annotators with heterogeneous skills. This demo paper presents an Active User Training framework implemented as a serious game called ThePlantGame. It is based on a set of data-driven algorithms allowing to (i) actively train annotators, and (ii) evaluate the quality of contributors' answers on new test items to optimize predictions.","PeriodicalId":140670,"journal":{"name":"Proceedings of the 24th ACM international conference on Multimedia","volume":"128 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th ACM international conference on Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2964284.2973820","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
In a typical citizen science/crowdsourcing environment, the contributors label items. When there are few labels, it is straightforward to train contributors and judge the quality of their labels by giving a few examples with known answers. Neither is true when there are thousands of domain-specific labels and annotators with heterogeneous skills. This demo paper presents an Active User Training framework implemented as a serious game called ThePlantGame. It is based on a set of data-driven algorithms allowing to (i) actively train annotators, and (ii) evaluate the quality of contributors' answers on new test items to optimize predictions.