ThePlantGame: Actively Training Human Annotators for Domain-specific Crowdsourcing

Maximilien Servajean, A. Joly, D. Shasha, Julien Champ, Esther Pacitti
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引用次数: 6

Abstract

In a typical citizen science/crowdsourcing environment, the contributors label items. When there are few labels, it is straightforward to train contributors and judge the quality of their labels by giving a few examples with known answers. Neither is true when there are thousands of domain-specific labels and annotators with heterogeneous skills. This demo paper presents an Active User Training framework implemented as a serious game called ThePlantGame. It is based on a set of data-driven algorithms allowing to (i) actively train annotators, and (ii) evaluate the quality of contributors' answers on new test items to optimize predictions.
ThePlantGame:积极训练特定领域众包的人类注释者
在一个典型的公民科学/众包环境中,贡献者给项目贴上标签。当标签很少的时候,通过给出一些已知答案的例子来训练贡献者并判断他们标签的质量是很简单的。当有成千上万具有异构技能的特定领域标签和注释器时,两者都不是正确的。这篇演示论文展示了一个活跃用户培训框架,实现为一个名为ThePlantGame的严肃游戏。它基于一组数据驱动的算法,允许(i)积极训练注释者,(ii)评估贡献者对新测试项目的答案的质量,以优化预测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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